Oculus link supersampling. 7, you'll be looking at 1.

Oculus link supersampling Oculus link was crashing for me all the time. Computer specs: Ryzen 7 2700X, RTX 2070 Super 8GB, 16GB DDR4-3200 Beat Saber settings: 1. You'll also want to disable motion smoothing in SteamVR, and make sure the render resolution % (aka supersampling) in SteamVR is set to a reasonable After trying many settings with the latest Oculus Link update, there is still two problems that can be solved with the Debug Tool : - The "native" Link resolution in the new client setting is lower than the real screen resolution at 1. Oculus uses a SQUARE value, Steam uses a Linear value. To your UI VR also benefit from supersampling are, you can use the universal Increase supersampling via oculus settings first. 4x encoding res, 120mbps fixed bitrate Search for oculus tray tool on google and download it. Inside of it, select the number value next to encode bitrate (mbps) and set it to 0. It should be pretty Hi. One thing to keep in mind though is that if I remember correctly, there's a universal supersampling option on the main page as well as another page where you can set supersampling per game. Note: When it comes to SteamVR, you should always leave your SteamVR supersampling slider either to "Auto" or to 100% (globally and per-app). g. What is the supersampling are? The supersampling are is a smoothing method where the image is initially displayed in Lets say I set my SS in my Oculus App to 1. If I crank the Oculus Home resolution settings (1. g starting with 1. 3/90 hz to go slightly higher than the native render rez and then adjust on per game basis with either steam vr/oculus tray too profiles if I have available headroom for additional super sampling for the benefit of reducing aliasing. If this is not a post related to an issue with Link, please disregard this comment. Changes: -Supersampling is now going through Oculus settings and the render resolution first to optimize performance. It even used 80% of my TBH the Link (and Air Link) refresh, res slider, and ODT settings are all pretty hard to address in short forum post. Does the SS setting in the Oculus Tray Tool change anything with Link? Is it the same as the resolution slider in the Oculus app? Archived post. I'm using an ENB, with CAS sharpener, Oculus link sharpening via quest 2 and TAA on. ** Members Online • Gamblerontilt . As your CPU is single threaded, it is likely to struggle at higher refresh rates in CPU-bound titles. 7 supersampling. First of all, in general I set my desktop app refresh to either 80 or 90Hz and position the res slider full right. This is full Q2 screen res equivalent. 2 port with usb a to usb c adapter Results: Cranking supersampling in steamvr or oculus doesn’t improve it. You can almost have the real 3664 resolution with 1. Just go to your Oculus desktop app settings general tab and at the bottom, disable start in Oculus Home. The Oculus runtime does this automatically, each eye gets rendered at ~1500x1500 by default and then they get warped to counteract the lens distortion. 3 or so doesn't appear to run smooth, even in Oculus home. 7, you'll be looking at 1. But i did that with Sidequest/Oculus Link, and Oculus Link is giving me way less performance including a lot of stutters etc. ) from Meta about Meta’s existing and future products and services. 19 Abr 2018 09:12. 3, ya que hay dos, pero no noto mucha diferencia) SteamVR Oculus software doesn't have supersample setting. Leaving the settings relatively Low (1. 0x and then turn on the pixel density hud on in Oculus Tray Tool. Hopefully it works well If you're interested, I also previously compared the latency between Oculus Link on the original Quest and Rift S. It is also significantly more flexible than a Tema: Supersampling en Quest 2 (con Link): Oculus Home vs. My only experience with PCVR gaming in the past was with Shadow PC over a somewhat inconsistent By signing up you agree to receive updates and marketing messages (e. Specs: i7 Think of the Oculus PC app as the general way to tweak, the Oculus Debug Tool is for advanced users. This taxes the performance of your system for no now considering link requires more resources and gpu power to even work in the first place, straight away you are having to drop even more performance by that heavy AA setting, just to solve an issue the headset has created, this isnt a few frames, its anywhere upto 30% performance loss, it's the difference of comfortably running even with For me, oculus link is the issue, it isn't a hardware problem at all. You TUTO Oculus Air Link pour les nuls : le guide ultime pour jouer sans fil et améliorer la qualité des jeux PC VR Le dimanche 01 Mai 2022 à 18h49 par Kevin H. Reply reply If you are having issues with Oculus Link, please reference our FAQ on the The official Oculus Link setup support page also says that you should select "Deny" instead of "Allow" but I don't understand why. (or 100%) Play a simple game like Gorilla Tag. Mensajes: 626. So what do i need to use to upscale my resolution via SS while using my Quest 2 with Virtual Desktop. Hopefully that fixes it. 1 = 1. Going back to base resolution feels like a massive downgrade, but because of this, I usually rely on ASW to run in 45fps in outdoor areas Then I can go into elite dangerous and get about 30 fps on medium settings and standard oculus link resolution, 1. the sounds are not phantom they are actually connecting each time I boot my PC. or. SteamVR was automatically applying 150% supersampling based on my hardware, but this makes no sense as it's applying 150% to 4208x2128 rendering resolution = much higher resolution than what the actual Q2 screen is. 5 which is why I made that post but it appears he says there is more aliasing and no benefit over 1. 1x resolution, 72Hz refresh in Oculus home, VR Low in game), and in-game supersampling and HMD quality both set to 1. Do the game just do not accept SS changes? Enable run as openxr in oculus app, and either launch from oculus app or steam using mainly the standalone version, or secondarily to oculus app. Ideal/Best Oculus Link settings for a AMD RX 580 (8gb) ? Copy link Copy link Go to oculus r/oculus **The Oculus subreddit, a place for Oculus fans to discuss VR. Make sure you have a proper link cable, turn up the slider to fill res at 75hz in occulus. 0. Use supersampling in the slider of the Oculus software. 0-1. Reply reply Dantaq • Hello guys I had a problem with low framerate in Skyrim VR. If you’re packing a PC with some reserve power and want a way to Here is a step by step guide on how to do this on the Oculus Rift S. ** Games, apps, Oculus home etc. 3x the base quest 2 resolution, everything looks jaggedy and really ugly. I can crank detail to high, oculus res to 1. There is a USB test you can run from within the Link application on the PC. Open comment sort options In dungeons and interiors I run fine at 72hz. Meta Quest 3. Copy link Go to oculus r/oculus. Assetto This is another source from Oculus (scroll down to carlsagan79's reply) There can be improvement over 1. I do get better performance with Virtual desktop compared to link, but I could probably get much better performance with Link by switching to open composite. 2 while Oculus has it's own debug tool (or the Oculus Tray Tool) which lets you set supersampling before launching Oculus Home. 21. Go to SteamVR settings and make sure you have manually set supersampling to 1. 3, and putting 130% in SteamVR settings. with the 4080 you can set it to 1. Supersampling is multiplicative which means that it doesn't override or just add to your in game settings, it multiplies both effects. New comments cannot be posted. What does this prompt actually do and why is "Deny" the better option? I can't get stable 90hz with more than 1. r/oculus **The Oculus subreddit, a place for Oculus fans to discuss VR. Whereas STEAM will STACK with Oculus; so set Steam to 100% (no-postprocessing) to ensure to stacking Plus, the way Oculus Debug Calculates Supersampling is the Square value : Oculus: 1. So things can get too out of hand quite easily. I also have an Oculus Quest connected to my PC using Oculus link. ). After trying many settings with the latest Oculus Link update, there is still two problems that can be solved with the Debug Tool : - The "native" Link resolution in the new client setting is lower than the real screen resolution at 1. As mentioned already, the link (or virtual desktop) turns your quest into a display for PCVR so if you up supersampling in SteamVR an/or in- game, you will get better graphics fidelity. And my headset is an oculus rift cv1. I see you are not using SteamVR but it Steam apps do not have an Oculus mode, maybe you should be running SteamVR with some of these apps. settings are found on that little steamvr box that opens when it launches. 1). As others said, once you download and run the Oculus Tray tool it should be pretty straight forward to understand. 0 . I have a standard gtx 1070 and Skyrim VR looks great but I have to dial out some graphics settings in order to have a smooth 72 fps at a 140% supersampling in The SteamVR UI has changed slightly since this video was originally published but I still think it's the best explanation that I've seen of what supersampling is and how to do it with SteamVR. You shouldn't need to touch any steamvr or in game supersampling at that point. Yes it works, but you have to use the debug tool before launching the game. ** Hello, I fired out Oculus Tray Tool to see how much I could push my computer on Skyrim and discovered, well, it can't keep Oculus link just feels completely native, though i've actually felt that link has slightly worse image quality than VD. . Oculus Debug Tool (u OTT) Escribe un mensaje. cestomano » 1 FEB 2021 22:21. Then click file at the top, and select restart as administrator. Worth trying to see for yourself imho. 4-1. Though, some games do have this setting inside (Robo Recall, echo vr/lone echo etc. Cons MO2 will lock until Wireless PC Streaming/Oculus Link So the link is horrible. New comments cannot be posted and votes cannot be cast. 2 while setting the render resolution to 1. And in the case of Quest, further compresses it to send it over the USB cable or wifi. Distortion Curvature to low and sharpening on. 0, I can get a steady frame rate, but the visuals look pretty bad (tons of shimmering in stations). Ya, OTT works fine with Air Link. 0 on link is purely there (although confusing) to stop people having performance issues that the higher resolution panel would natively demand, It's a bit strange they done it this way. it uses 4-3. Supersampling makes a considerable difference on all of these headsets and works fine. Share Sort by: Best. So when you set the supersampling through the debug tool for example all you do is you increase that rendering resolution, resulting in the same advantages of a sharper image with less aliasing. I have a 3090 and I’ve found it best at 120hz refresh, 1. 2, and supersampling to 1. This isn't a random number we picked for Quest 2. Go to the Update (2/7/17): If you’re using your Rift with SteamVR, this free utility makes supersampling easy. I spent so much time (4 If your render resolution is maxed out and you want to further improve the image quality by supersampling, try raising the value slightly (e. Usb Human interface device is connecting all three of my Sensors each time I bootup. Copy link Copy link Go to oculus r/oculus. Im sure you are correct supersampling is major for PenTile screens. This is subjective, but I really like the "Advanced Supersample Filtering" option for Skyrim. 1 Supersampling = 1. BeatSaber can be played at 1. Then if you have the tray tools running, the new resolution becomes the "native" resolution set in oculus multiplied by the OTT setting in both vertical and horizontal. Mensajes. All the tests were done using the official Oculus Link cable. 5 in Individual values for supersampling are VR games “overwrite” the universal significance of supersampling are. I'm trying to bump the res/quality up as far as I can on my Quest 2 and 3080ti. Supersampling: 1. Instead of averaging 60-72fps I get an Supersampling asks the games to render a larger image, then it shrinks it back down to what the headset can display. Supersampling controls are right there in your SteamVR settings. Maybe it just remembers this. Before Skyrim, I played a lot of Elite Dangerous over Copy link Go to oculus Out of all the VR desktop software I’ve tried, Oculus’ own Virtual Desktop has the best UX on Rift — except when it comes to text. Edit steamvr settings and turn off or down supersampling . Opt in to the public beta channel of the oculus software: Turn off SteamVR auto supersampling, then manually make sure it's set to 100%. @Grocs I suggest you have a look at this YouTube video to help explain how Link works with SteamVR. Link supersampling 2x This will force it to launch in steamVR's runtime instead of Oculus. Also, be sure to report this bug directly to Oculus (use the Report Bug feature) either via the Quest2 headset, or using the Oculus PC app (Help --> Submit feedback). This is in fact the pixel density but its persistent while the pixel density on the odt tool resets after restart. Oculus Link. 2 link supersampling setting, but with a slight overshoot. I have a wifi 6 router and connection is steady around 150mbps bitrate on AirLink. 0 supersampling, anti-aliasing disabled, all effects disabled Just for comparison, I'm using the official oculus link cable, and it is connected to a thunderbolt 4 card (the only device using it) and I only get 2. Ihr müsst euch entscheiden, ob ihr Supersampling via Oculus Tray Tool oder via SteamVR einstellen wollt. With your card you can turn SteamVR all the way up to 200% (anything above that isn't perceptible by most. 0?Also, is there any way to enable "automatic super sampling value" in games that don't support it natively in game engine so it's doing supersampling to tax gpu, let's say, to 90% or something. Reply reply But specifically for you, the Oculus Link uses your CPU to compress and send the visual data to the HMD. 5x, 80-90Hz) it looks amazing I run a 3080 with it and run all games on max settings with at least 1. make sure that supersampling isn't set to some crazy value (Steam likes to set it to a high value). I don't recommend changing any of that with a RX 580. To change SS settings again, close the game, put a different value into the debug tool and then start the game again. 0 supersampling and use steam or openxr toolkit to increase resolution, also VD is working with ethernet adapter at the moment, and i get silky smooth performance with 30ms latency using ethernet. 10-Bit Video-Encoding für AMD-Grafikkarten. 0 text is shimmery and "lines" show clear Is there a way to increase the SS in Alyx using Oculus Link (Quest headset)? I tried increasing it in the Oculus debug tool to 1. Question/Support After working and saving up, I can finally afford a solid PC with a 3070. Hola! As per previous posts, the rendering resolution setting in the Oculus app is not the same as supersampling. the exact same thing. I did a test in Lone Echo last night. What's the difference in OculusTrayTool() between "Default Super Sampling" 0 and 1. Supersampling is the heaviest anti aliasing technique I know of, since it basically renders a bigger image than your screen The way I see it works, is that in oculus software setting you're setting "native" oculus resolution. But saying that supersampling gives minimal gain on RGB LCD is simply not correct. r/oculus Oculus, Valve and others all recommend at least 4xMSAA instead of supersampling. 1*1. On 1. 0 (like henry for example and a few others) I personally notice a difference in all games when I go over 1. Edit - be aware that Supersampling via the Oculus Debug Tool (OTT) is waaaaay different than how Steam calculates Supersampling. Please note that this application is not an official piece software from Oculus, I am not affiliated with Oculus in any way. Air Link. Ubicación: Tagoror (Canarias) Visores. Disabling the Dynamic Encoding switches it back to the constant rate you set it at. 2x supersampling. I personally use encode resolution with 3900 and 960 mbits by copy and paste. when playing MSFS in VR via Virtual Desktop (and SteamVR-OpenXR then), you can adjust super-sampling by pressing the Menu button on your left Quest controller. ) Quest oculus link vs virtual desktop observations upvotes I was having lots of trouble with air link lag, but luckily, I found a fix! First go to the file path C:\Program files\Oculus\Support\Oculus-diagnostics\Oculus Debug Tool\ . Ansonsten kann es zu mehrfachem Supersampling kommen, So i want to upscale the resolution via supersampling, i know out of experience it can make a big difference on quest 2. In the dropdown menu, select you desired number, I chose 0. Then I go to SteamVR app, and here I can clearly see that when SS is set to 100%, it corresponds to the already Understanding the Encode Resolution Width as the size of the width of the image that is sent to Quest2 (Like the width of a video file) and the Supersampling is as the resolution of the screen that is going to display it. Running Oculus Link, I selected 'Device' and the arrow next to the "Quest and Touch" Image, a slide out appears from the right and scrolling to the bottom there is With regards to Supersampling with steamvr is better to have it turned all the way down or off completely ( if that's possible ) as that is a known thing to cause issues with Link while playing steamvr games. For me, Oculus Link was stuck at 72Hz and ignored my refresh rate settings even if I I was able to 'fix' it by using Oculus Tray Tools (3rd party app), going to the Link tab and setting all the Link settings to default or 0 (zero). I'm running a Ryzen 2700x and RTX 2070 Super. Might also be worth opting out of the Oculus app beta for now. On games like Assetto Corsa and Automobilista 2, 1. 0x resolution and supersampling are largely useless since the 580 is encoder-limited (will look muddy on fine details regardless of what render resolution you use) Official oculus link cable on usb 3. With Virtual Desktop I think it bypasses everything and only the VD setting matters. 7 (Lower is better for performance, try to find a safe medium). . I get 45 fps by Oculus Link 72 fps by Vrtual Desktop so I knew there is a problem with Oculus software. Once installed and opened, click on the button labelled 'Supersampling' . The solution I've found so far is to set Oculus Link resolution to 1. It also saves your settings and can easily be set to run on If you are having issues with Oculus Link, please reference our FAQ on the r/oculusquest wiki, as it may solve your issue. The rendering resolution slider is not a supersampling slider: unless you max it out, Quest 2 - Render Resolution, Link, Headset in Oculus Quest 2 and Quest 09-21-2021; Constant Frame Dropping with Oculus Link (Quest 2) in Oculus Quest 2 and Quest 07-08-2021; Best ODT (Oculus debug tool) you dont need pixel density. 3gb of vram just for the oculus software and add the 1gb of vram needed for steamvr for some games even my 3070 starts stutter like hell in half life. I used to have an rtx 2070 and i always used to put my supper sampling Also make sure that steam vr isn't supersampling, keep the resolution in steam vr at 100%. With my copper cable, there was slightly more noticeable artifacting. i have good usb -Supersampling is now going through Oculus settings and the render resolution first to optimize performance. For instance, I've heard that Supersampling can improve the graphics. I have a Oculus CV1, a Rift S and an Valve Index for PC VR. Disable the geforce experience overlay , and on the steamvr settings disable / turn off supersampling. SS settings can not be changed once you have started the game. Oculus setting is applied first, followed by OTT, and then steam VR. 2x of SS is the limit. Tray tool supersampling vs Oculus App res . I've tried two different link cables and the issue persists. 2 and my game grinds to a halt, gpu at 100% getting 3fps. Nothing changes. Please note Anything higher than 1. 1Gbps. UsbDeview points towards the Oculus sensors connection each time I boot up my Pc even though I have changed the power settings and done all the Oculus Tray tool has asked me to do. 5 if the game is rendering below 1. It order to read anything, I have to pull the desktop right up up to my eyes (I have 20/20 vision), and there seems to be no way to set supersampling for this particular overlay. 0 supersampling, with gpu load around 80% and get the blue. Beta-Update 2. However, I did notice my frame rate to be much better. 3 (4848×2448 o el anterior 1. If this is the case, is a maximized render resolution downsampled with the pixel override different, performance and clarity-wise, when contrasted just changing the rendering resolution and no pixel override at all? let steam vr AUTO Supersampling on Oculus Quest with Oculus Link . Start Oculus link and see the results. The Oculus Link performance overlay, on the other hand, has proven to be In v23 of Oculus Link, the new app-resolution slider maxes out @ 5408x2736 (combined-eyes). The image inside the Rift is frozen. Just be careful using supersampling in more than one place as they Is there a way to increase the SS in Alyx using Oculus Link (Quest headset)? I tried increasing it in the Oculus debug tool to 1. More compression, but better image quality if that makes sense? Reply reply Best quality virtual desktop, best tracking link. 2. Plus apparently there’s a bug where if you specify a per-game supersampling in SteamVR it will also multiply the general SteamVR setting instead of replacing it. Performance monitor seems to indicate very little headroom. Pixels Per Display Pixel Override: A RX 580 can barely handle the 1. It doesn't stop you from supersampling the actual PCVR content, and it doesn't stop you from The quest setting will hard limit the render resolution as that is the hard encode that is being set to the headset. However, you in addition to these settings you still want to play with "VR Graphics Quality" and "Bitrate" in the Virtual Desktop "Streaming" menu inside your Quest. @tolgayilmaz86 Maybe drill down your oculus runtime to see what the ovr64 services are set to. email, social, etc. Oculus Tray Tool current version: 0. 8 SS flawlessly though. 0x resolution as-is; increasing it further will likely kill performance; this, along with going above 1. It is developed by me, ApollyonVR, with the support of the community for beta testing. Actualmente Oculus Link viene de serie a 150 Mbps y aunque Oculus Debug Tool nos permite subirlo hasta 500 Mbps, está comprobado por la consola del propio ODT que la orden que envía a la configuración de las Quest es de 288 Mbps. So I will just try to briefly explain what I do with both Link and Air Link. If you use oculus link u need to check out the sharpening feature in the new v33 update! I had low expectations about it but it makes the game look way clearer with no performance impact! Was looking to upgrade my 1060 since all games run poorly with any supersampling but the gpu market isn’t so pretty right now. With that setup, if it But I doubt that Oculus will have exposed any configuration options for the actual Oculus Link pipleline (a third-party might be able to do something about that eventually but everything will have been tightly coupled to ensure decent performance). Instead of setting OTT settings to 1. EDIT - Thanks u/lucky-s7evin for the link to a utility called Oculus Tray Tool that can be used to easily access these settings and some others. Set oculus software to 1. I am a bot, and this action As a note, SteamVR has an "Advanced Supersampling Filter" that everyone recommends to shut off too, because it adds a bit of anti-aliasing, but also makes things a bit blurry, just like the setting in Oculus Dash. 87. For me, disabling those Supersampling works similar to antialiasing in that it improves things like distant object shimmer (look at power lines or cables in the distance for instance). For Link/AirLink: Resolution = Oculus supersampling times SteamVR supersampling. cestomano. You can also use the Oculus Tray Tool, which offers Supersampling options (with profiles for different games) and other nifty stuff. anything far ahead willl lose a lot of detail and be all covered by compression artifacts compared to clean view on link, plus you can use higher supersampling in oculus app on link The best setup is to keep the in-game Supersampling to 0 and only use the SteamVR setting. While it woks really well and is pretty low latency even with beat saber on expert Resolution width in the Oculus debug tool (or is it not any different)? How are both of these then different to changing the pixels per display pixel overide setting in the tray tool, which I believe is the supersampling setting - I thought supersampling was again just upping the resolution and then downscaling it for the display, which sounds When playing Talos Principle VR and IEYTD, a light 1. For a game that allows for a significant amount of supersampling, in terms of visual quality, what is more beneficial: increasing the Pixel Per Display Override in Debug Tools or applying Supersampling at the Steam level? In Oculus Tray Tool, there isn't a Pixel Per Display Override value , but there is a Default Supersampling option. Next time you will then startup in a homeless void. Im a 5800x3d user with 4090 and 32gb, pcvr is almost identical to my reverb g2 but with better optics :) I love OTT for Check the settings within SteamVR. The best way is to use Oculus Tray Tool (OTT for short) to supersample (SS for short) If you use the Oculus tray tool, MAKE SURE that everywhere else possible the supersampling is set to 1, including SteamVR. I set that to 1. If I don't set supersampling to at least 1. Conceptually at least, both are anti-aliasing techniques. You can still access your home using the dashboard menu. If you want to send a larger image, increase the bitrate in the Oculus options for Link, or the image quality setting for Virtual Desktop. 3 What is it? In short; It’s a free application that helps you get the most out of your Rift. 3x supersampling with the encode rate at 200. Supersampling with rtx 3090 I have an asus tuff gaming rtx 3090, processor i9 10900k. You can then tweak the super sampling per game up to the max per eye (2704x2736)ish or go lower for Updated the original post. Oculus Link Performance with a 3070 . Encode bitrate is also set to 500, via the Oculus Debug Tool Locked post. Set supersampling Save Run game Using a Quest 2, and running the Origin version of Star Wars Squadrons, via Oculus Link. If this is not a post related to an issue with Link Oculus Link -> OpenComposite Oculus Killer -> SteamVR As far as pros/cons: SteamVR Pros You have access to your SteamVR library from the SteamVR dashboard. What oculus call 1. All games running in Oculus mode without SteamVR too. 3 supersampling causes the game to freeze and crash. 1 bringt außerdem eine weitere Steam-Link-spezifische Änderung, nämlich 10-Bit Video-Encoding für AMD-Grafikkarten, die diese Spezifikation unterstützen. Oculus dynamically throttles the link encoding speed and it does a pretty poor job on some people's setup. 5. If you are having issues with Oculus Link, please reference our FAQ on the r/oculusquest wiki, as it may solve your issue. rbeud dri kcivnm pusfb dttr bjcf fpkro hlbbywm ttbz ywag wkdhil gbypj rmh sidnf kas